Volumes: 3
Genre: Classic Fantasy
Volume I - Guardians of the Lightning
(Orcs: Bodyguard Of Lightning, 1999)
MONDADORI
Humans arrived in the land of Maras-Dante, and with them death and destruction. Their diseases decimated the creatures that lived there, their mines have disrupted the delicate lines of magic that fed the world, and now, no longer restrained by the forces of natural magic, the Frozen North are invading the lands inhabited. Fantastic Beasts - griffins, dragons and unicorns - were locked in a cage, and they see their terrified eyes fall one after the other races and ancient mythological dwarves, elves, fairies, goblins and, unfortunately, orcs. Driven from their forest, the orcs must regain its pride of warriors and defeat the cruelty of men, never so fierce, so memorable as ever in this story. Stryke will be responsible for giving up all the compromises of those who would ally themselves with one of the human factions fighting each other, and with this decision to gain a ransom that orcs seems impossible, because the five magic items that need to be free from the yoke that oppresses them are dangerously hidden, kept secret ...
Volume II - The Legion of Thunder
(Orcs: Legion Of Thunder, 1999)
MONDADORI
In the land of Maras-Dante war between humans and ancient breed seems to know no rest and the children of the Wolf is in the eye of the storm. Alone, hunted down, branded infamous charges of desertion, roam the regions that humans call CENTER looking for answers to questions ever more pressing: what are actually artifacts called stars? What is their real power? Why the ambition to possess Jennesta haunts, the ruthless queen of the Horde, as well as Hobrow Kimball, head of the fanatical sect of the Uni? And again, what meaning is attributed to the dreams that predict the orc captain Strike? Are they predictions? The hope of a world in which magic occupy the rightful place in the natural order, a world in which ancient breeds can finally live in peace, free from the plague threat of man, can only be achieved after overcoming enemies and deadly the limits of the impossible situations, in a crescendo of events that will trigger forces dark, terrifying spells and arcane powers dormant for too long. First, however, the orcs will be confronted with its own atavistic fears, to stop living as mercenaries and go back to being what it always was: a proud people, a nation of warriors.
Volume III - The Warriors of the Storm
(Orcs: Warriors Of The Tempest, 2000)
MONDADORI
The incessant series of adventures in search of the five artifacts called "stars" winds through the desolate regions of land invaders called CentraSite. Chaos, death and destruction reign in what was a pristine paradise of Maras-Dante. Even nature, stripped of Arcane magic that once pervaded, was spared the devastating fury of humans. Powerful and ruthless enemies are on the trail of the Sons of the wolf: the Uni, the sect led by ranting preacher Hobrow Kimball, the poisonous trio of bounty hunters led Micah Lekmann the shaft, but especially the Queen Jennesta, creature ruthless killer Adpar sister and sovereign Horde, the invincible army recruits dwarves, orcs and men of religion Mani. Stryke, captain of the renegade band of orcs, can not escape the anxiety and too many doubts that torment, torn between the illusion to continue his private war and the awareness of being an instrument of a higher destiny and inevitable. Awed and encouraged by their dreams, more like visions, and supported by unexpected allies - from bikers to the fair priestess Krista Galby, until the elusive knight Serapheim -, Stryke will ultimately act in the only way he knows: with immediate and concrete innate sense of justice, taking on the role that others have imposed. Only by following the instinct of orcs manage to pierce the curtain of lies and achieve the unexpected, shocking final revelation ...
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