Sunday, March 20, 2011

Cube Runner Level Colours

Guild Wars

GuildWars Author: Matt Forbeck, Jeff Grubb & J. Robert King

Volumes: 2

Genre: Fantasy (Taken from the videogame)

I Fantasmi di Ascalon Volume I - Ghosts of Ascalon

( Ghosts of Ascalon, 2010)

Written by Matt Forbeck & Jeff Grubb

Multiplayer.it Editions

Written by renowned author Jeff Grubb and Matt Forbeck, Ghosts of Ascalon transport! players in a fantasy war-torn and prepare fans of the game sequel to the exit of the much Guild Wars 2 ™. The setting of the novel is that of Guild Wars, the dangerous land of Tyria. An ill-assorted gruppodi adventurers, tormented by the ghosts of the past, venturing into the kingdom of Ascalon, haunted and plagued by war. The purpose of the expedition is to recover a sacred relic that brings peace between humanity and its ancestral enemies, the wild Charr. But not everyone wants peace and immortality King of Ascalon not easily grant. Ghosts of Ascalon takes place in the same period of Guild Wars 2, hundreds of years after the events giving rise to Guild Wars. The sweeping story, full of fantastic locations and dramatic characters, including both lovers of fantasy literature that fans of the game. Guilds Wars is one of the most famous fantasy MMO titles of all time, players live an epic adventure across three continents and engaging in fighting butt

La lama del destino Volume II - The Blade of Fate

( Edge of Destiny ., 2010)

Written by J. Robert King

Multiplayer.it Editions

In the dark recesses of Tyria, the ancient dragon awakening from a sleep millennium. First makes its appearance Primordus, which forces the Asura to return to the surface. Fifty years later, also Jormag wakes up, driving the Norn from the icy northern Shiverpeaks turning into monsters and warriors who dare to tackle it. A generation later, Zaithan terminating his sleep with a cataclysm that gives shape to a new continent and floods the human capital of the nation of Kryta. The races of Tyria are at the mercy of fate. The heroes face the servants of the Dragons, only to be turned into slaves of the enemy. Armies marching against the ancient dragon finding only death. Dwarves sacrifice their entire race to defeat a single sample of the Dragon. The era of deadly creatures seems a step away from the end. This is the time of heroes. While the races of Tyria find themselves helpless, six individuals together to fight on behalf of their people: Eir, the hunter and sculptor Norn; Snaff, genius Asura and his ambitious assistant Zojja; Rytlock, the fierce warrior Charr in exile Caith, a lethal sylvari concealing dark secrets and Logan, the brave human who does not know who to show the faithful. Jointly constitute the Destiny's Edge. Together, they will respond to the call. But is that enough?

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